Where SHOVE vs SOR focuses on what we think Villain has and does, **SHOVE with PR** focuses more on what Villain thinks we have and what we do with it.

SHOVE with PR is useful in situations where we as Hero expect to have a well-defined perceived range in the eyes of the Villain. In these cases we can simulate Villain playing his range perfectly against our perceived range. We can then calculate the EV of shoving our actual holding.

**Jc Qc 6d**. We flop a gut-shot and a backdoor flush draw. Will it be profitable to shove the rest in here?

**SHOVE with Perceived range:**

**Note:**Hero's perceived range works as a

*sub range*of Hero's

*main range*.

**Number of trials**

**a lot more expensive**and the default number of trials therefore much lower.

**$-10.76**.

**Conclusion**: With the ranges we have assigned our best option is to check behind and hope we pick up sufficient equity on the turn.

- all two pair or better
- decent open-enders with a flush draw or top pair
- all overpairs with a flush draw or a decent open-ender
- all nut flush draws
- all 17 way wraps with a pair

Using PJ syntax the range look like this:

T6+,Q9+:(dd,J+),QQ+:(dd,Q9+),Add,KQ9:6+

We open SHOVE with PR and enter this range as Hero's perceived range:

Anytime Villain has sufficient equity against our perceived range he will stack-off. If not he will fold. We run the module and we get:

The EV of shoving is **$-12.18**.

We can see that we can expect Villain to stack-off about 70% of the time and fold about 30%. When we get it in Hero only has 30% and so the total EV is negative.

But what if Villain perceived Hero to have a very tight shoving range? Let's assume that Hero is perceived as being very passive and to only shove top two pair or better:

Again this perceived range is a sub range of Hero's main range which we have defined as 80%!$4b4, so Hero's combined perceived range will be (80%!$4b4):(JT+).

We run the module once again and we get:

This time with a total EV of **$-3.88**.

The EV is clearly higher than before due to the increased fold equity. But it is still negative and by now it is probably safe assume that shoving this hand regardless of our perceived range is a bad play given Villain's range.

We have seen how to use SHOVE with PR in two different scenarios and we have seen how the EV depends on Hero's perceived range. The module is also very useful for testing equilibrium ranges, but this is a more of advanced topic. For more on this check out my blog where I plan to release more advanced How-To articles in the future.

I hope this article was useful. Please do not hesitate to contact us. You can find me on Skype or in the PokerJuice Community.

**Morten**Skype: PokerJuice

PJC: morten.pokerjuice.com

Web: pokerjuice.com

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